SKYJO Card Game Model

SKYJO Card Game Model

The model simulates player heuristics for the card game SKYJO. It is rule-based, so players can adopt the heuristics to improve their gameplay.

In SKYJO, players start a round without knowing their cards or those of their opponents. As the round unfolds, players gain more information, but it remains imperfect, and a stochastic element remains until the end.

The model implements four strategies:

  • Cheat – Is allowed to break the rules and is used to find lower bounds for the higher strategies.
  • Level 1 – The most basic strategy follows the rules and makes decisions randomly.
  • Level 2 – Extends Level 1 by adding round-level heuristics.
  • Level 3 – Extends Level 2 by adding game-level heuristics.

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